Written by: Hannah Schobel
Date: July 30, 2018
It’s no secret that students learn best when they can roll up their sleeves and make their own discoveries. The ‘Maker Movement’ has swept the nation, and schools everywhere are eager to dive in and provide a makerspace for their students to learn and grow, but “where should the makerspace go?” you may ask. The obvious answer to us is “in the library, of course!”
Libraries have always been a place of exploration and discovery. Long gone are the days of neatly aligned study tables in a sterile, hushed atmosphere. Libraries need to grow and change with the times, and that’s where our Re-imagining the Library project comes in.
Over the past year, WOSU Classroom has been working closely with NASA’s Glenn Research Institute through a grant from Battelle to develop STEAM curriculum for grade school makerspaces. The goal of the project was to find a hands-on way to introduce students to the design thinking process and give them an exciting and creative way to learn core STEAM concepts while fostering resilience and creativity. Our team of instructional technology consultants rolled up their sleeves and worked together to design standard-aligned curriculum and design challenges that educators could easily implement in their classrooms after a short series of interactive workshops in their school. We carried out the first series of workshops with participants from Columbus City Schools, who went on to introduce the design challenges into their classrooms.
We have made our workshop materials available on the Re-imagining the Library website, and have also developed a workshop for getting a makerspace started in your library called “Makerspace for Elementary Librarians” with monthly sessions running from October 2018 to February 2019, complete with the supplies you need to get started. You can find more information about the workshop at wosu.pm/F2F-PD.