Jason Sheehan
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Our occasional series on storytelling in video games returns with a look at The Last of Us Part II, which pulls a perspective switch on players that forces them to confront their role in the game.
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Our occasional series on storytelling in video games returns with a look at the eerie indie hit Kentucky Route Zero, which is ostensibly about a guy making a delivery — but there's so much more.
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Stina Leicht's new sci-fi novel has a lot of moving parts: Space opera, rough-and-tumble mercenaries, corporate intrigue, alien first contact — and to her credit, she almost pulls it all off.
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Video games can offer immense, immersive open worlds — but for some players, the small-scale grinding repetition of the games known as "roguelikes" is a better way to pass the time.
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CD Projekt Red's hotly-anticipated new game turned out to be a buggy mess — but beyond that, it's just a bad game that doesn't do justice to the gritty, anti-corporate nature of its source material.
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Cixin Liu's latest collection — made up of several decades' worth of stories — showcases a science fiction that harks back to the earliest days of the genre, before grimdark or galactic empires.
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Critic Jason Sheehan says the new novel from Matt Haig — about a mystical library that lets people sample all the ways their lives might have gone — is a little too gentle and straightforward.
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This new translation of the ancient epic poem drags it kicking and screaming into the 21st century, giving us tales of blood, guts and glory told as if over beers in a loud sports bar.
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Cherie Dimaline's new novel seems small in scope — it's about a woman who loses her husband and is determined to bring him back, nothing more than that — but it's rich, tightly written and powerful.
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Paul Tremblay's new novel, about a viral outbreak that locks down New England, hits close to home. Taking place over just a few hours, it's both a zombie horror tale and a focused, personal drama.